The loop. Roll two dice, move around the league. Land on an unowned city → buy it, or it goes to auction. Land on someone's city → pay rent. Doubles roll again (three straight = sent to the Combine).
Divisions are the play. Own every city in a division to complete it: undeveloped rents double and you unlock facilities there.
Facility ladder. Practice Facility → Training Complex → Performance Center → New Stadium → Dynasty HQ (one per division, needs Stadiums everywhere first). Each tier multiplies rent. Build evenly — you can't be two tiers ahead of a division-mate city.
Money squares. Pass KICKOFF: +$200 cap space (land exactly: kick-six bonus +$50). MEDIA RIGHTS pay more if one owner holds both. SPONSORSHIP pays a multiple of the dice. DRAFT PICK and LEAGUE OFFICE are card draws.
The Combine. Stuck there? Pay $50, burn a Combine Excusal card, or run the 40 again (roll doubles, 3 tries).
Cash trouble. Mortgage cities (half price, no rent while mortgaged) or sell facilities back at half. Nobody is eliminated — broke just means rebuilding, and a weak playoff seed.
Winning. After 20 weeks, your empire becomes Franchise Power: city values + facilities (Stadiums/HQs weigh big) + completed divisions + media/sponsorships + a little cash. Power seeds three playoff brackets. Each matchup is weighted-random — the win % is shown, upsets are real. Most rings wins; Franchise Power breaks ties.
Strategy notes. Hoarding cash loses — it's weighted lightly, so convert it to empire before the season ends. Auctions are where bargains live. Trades (Manage → Trade) complete divisions.